Kojima Wanted to Use Snatcher Disk for Real-Life Noir

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If Kojima's design had succeeded, Kidnaper's disk would deliver linked the game with the real life, relaying hidden messages and releasing crime scene odors.

Whether information technology involves using gang fight in interesting ways or looking for Castlevania files on your memory card, Hideo Kojima's Metal Gear Solid games are filled with these bully little touches that connect the game with the real world. It turns out that Kojima's obsession with stepping unlikely of the confines of the game started years earlier. If the room decorator had his path, the Kidnapper disk would have acted A a portal of sorts, bringing elements of the game's noir-tinged game into your living room.

Snatcher is a cyberpunk-themed adventure game that was released for a number of systems, starting with the PC-88 in 1988. The plot revolves around synthetic beings – the titular "snatchers" – that have begun cleanup and replacement naive bystanders in Neo Kobe City. As police detective Gillian Ejaculate, you take over to go over these murders spell nerve-wracking to work through your own amnesia.

Years past, when the PC88 version of Snatcher was still in the planning phase angle, Kojima wanted to coat the floppy disk with a type of paint that smelled a bit like parentage. As the disk sat in the floppy driveway, it would heat up and release the "smelling of the crime setting."

Trust me, you aren't the only one vaguely disgusted by that thought. The rest of Kojima's staff were and then against the estimate that he now refers to this as the "Dead Olfactory perception" project.

IT turns out that this wasn't his sole idea involving the Abductor disk. At unrivaled taper off in the game, a reference named Gibson leaves a substance directing you to search a house. Originally, Kojima longed-for to use invisible ink to write that message on the game's disk. Just like with the blood smell, the wake of the computer would act as a accelerator, revealing the hidden message.

This idea was also nixed, and Kojima was believably asked to never reach a diskette again. It's sort of a shame – Snatcher was sure a memorable game, but a duet of real-humans elements would get kicked the immersion up to another level entirely. Still, it is always interesting to get word virtually these things, and I wouldn't entirely be stupefied to smell up the faint odor of sliced watermelon wafting from the Winchester drive while playing the upcoming Metallike Gear Hard: Rising.

Source: Kojima's Twitter, via Andriasang

https://www.escapistmagazine.com/kojima-wanted-to-use-snatcher-disk-for-real-life-noir/

Source: https://www.escapistmagazine.com/kojima-wanted-to-use-snatcher-disk-for-real-life-noir/

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